![]() ![]() ![]() So, ran Mesh Integrity & Fix Mesh in ZBrush and this certainly worked, repairing the imported 3DCoat mesh rverting the mesh back to 39,239 active points while maintaining the new UV's created. Its generally because the vertices count changes which is what my initial assessment was.Īfter comparing the original file and exported file from 3DCoat, in Zbrush I get the following results: same poly count: 77,538īUT the Active Point count was different: It not a big issue, because I can just port the new mesh.īut I wanted to know why. Unfortunately, I could not do that with the newly imported mesh and the original file. I started looking at this because when I re-imported the new mesh from 3DCoat and I wanted to create an adjustment morph for the rocks.įor this I generally work with ZBrush and GOZ and create the morph or adjust the placement of the rocks. The first noticeable difference is the file size exported from 3D Coat is quite larger compared to the original from ZBrush. New mesh would not accept changes made in Zbrush to the original mesh via GoZ New UV Map applied and the mesh exported - File Size after export = 8,649 KB ![]() Imported settings attached and the result of repacking the UV's in 3DCoat. The UV Map created in ZBrush was full of under-utilized space, so I brought it into 3DCoat to utilize the UV packing features. I have created a cluster of rocks, with a decimated triangulated mesh in ZBrush and created a UV Map at 4096 x 4096 - File Size after export = 5,328 KB ![]() Seeking some advice please and any insight regarding an issue I am dealing with.ģDCoat 2023.27 / DAZ Studio 4.21 / ZBrush 2022.0.7 / Windows 10Įxported file size from 3DCoat larger than expected and the exported file disables my ability to create morphs or updates using the original base mesh. ![]()
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